Toyz

This is the work I did for a project called TOYZ during my internship at Backlight Studio. TOYZ is a shooting VR experience in free roaming, up to 6 players in the same room.

In this project, I did some precise 3D modelisation due to real life space constraints, GFX and blueprint integration, shaders/optimization, as well as every GFX you could see in the game.

For the GFX part, the goal was to recreate a stop motion style animation a little boy could craft to spice up his playtime with his toys! I worked by referencing and experimenting with some refs in the head: Robot Chicken, South park, Lego movies…
The real challenge here was to design the perfect shape and have the right timing in the animation to capture the naive yet cute feeling of an effect possibly made by a kid, not to forget about the general understanding of every effects.

I also created a light tool to place random flickering lights in the environments, and if you want, it can play a little sparks GFX at a specific time to automate the GFX spawn. It is completely reusable in future projects!